#define Lock() dispatch_semaphore_wait(self->_lock, DISPATCH_TIME_FOREVER)
#define Unlock() dispatch_semaphore_signal(self->_lock)
- (NSInteger)totalCount {
Lock();
int count = [_kv getItemsCount];
Unlock();
return count;
}
- (int)getItemsCount {
return [self _dbGetTotalItemCount];
}
#define LOCK(lock) dispatch_semaphore_wait(lock, DISPATCH_TIME_FOREVER);
#define UNLOCK(lock) dispatch_semaphore_signal(lock);
- (void)setValue:(nullable NSString *)value forHTTPHeaderField:(nullable NSString *)field {
LOCK(self.headersLock);
if (value) {
self.HTTPHeaders[field] = value;
} else {
[self.HTTPHeaders removeObjectForKey:field];
}
UNLOCK(self.headersLock);
}
@property (strong, nonatomic, nonnull) dispatch_semaphore_t headersLock;
#define LOCK(...) dispatch_semaphore_wait(self->_lock, DISPATCH_TIME_FOREVER); \
__VA_ARGS__; \
dispatch_semaphore_signal(self->_lock);
#define LOCK_VIEW(...) dispatch_semaphore_wait(view->_lock, DISPATCH_TIME_FOREVER); \
__VA_ARGS__; \
dispatch_semaphore_signal(view->_lock);
- (void)didReceiveMemoryWarning:(NSNotification *)notification {
[_requestQueue cancelAllOperations];
[_requestQueue addOperationWithBlock: ^{
_incrBufferCount = -60 - (int)(arc4random() % 120); // about 1~3 seconds to grow back..
NSNumber *next = @((_curIndex + 1) % _totalFrameCount);
LOCK(NSArray * keys = _buffer.allKeys;
for (NSNumber * key in keys) {
if (![key isEqualToNumber:next]) { // keep the next frame for smoothly animation
[_buffer removeObjectForKey:key];
}
}
)//LOCK
}];
}